The Mooseman (Demo) Mac OS

  1. We are a small indie studio from Perm, Russia. Our projects are mythology and ethnic-based with the narrative and worlds supported by historical facts and folklore. Our first project The Mooseman was released in 2017 on Steam, and in 2018 on Appstore, Google Play, and modern consoles. We are working now on a new game called Black Book.
  2. The Mooseman is an atmospheric 2D adventure game set in the mysterious lands of Perm chud' tribes. The player's avatar is the Mooseman; a mythological character from perm animal style objects, which we were greatly inspired. You are a mythical character called the Mooseman and you have the ability to see the spirits.
  3. OS X Yosemite Simulator by matei-bratu; OS X Yosemite Simulator by sardiniangale; OS X Yosemite Simulator TV Version by ibradley2334; OS X Yosemite Simulator remix by ellistomas; Mac OS X Sierra (10.12.0) by -Apple-Inc; Mac OS X 10.7 by PigVenomPV; OS X Yosemite X Kirby Simulator by honnybean; Mac OS Simulator by ownh; What a mac does.
  4. Also compatible with Mac OS 10.6 and above. This includes a fix for AE 2018. The Light Wrap Fantastic 1.1 Demo for FCP X 10.1 and later (1.5 mb) This is a fully enabled demo of The Light Wrap Fantastic for Apple Final Cut Pro X. It is not compatible with FCP 7. The Light Wrap Fantastic 1.2 Demo for Big Sur OS 11 and later (1.5 mb).
  1. The Mooseman (demo) Mac Os Catalina
  2. Mooseman Trophy Guide
The Mooseman (Demo) Mac OS

Jij bent de Mooseman en jij kunt alles zien wat voor sterfelijke ogen verborgen is. Je gaat drie lagen van dit universum bezoeken, met als eerste de onderwereld, waar de geesten van de doden verblijven. Welkom in de mysterieuze wereld van oeroude mythen, gebaseerd op Fins-Oegrische cultuur uit vervlogen heidense tijden.

RADEON SMARTSHADER™ Demo for Mac OS X 10.4.6 Universal

June 2006

The programs provided in this collection are for demonstration purposes only and require Mac OS X 10.4.6

Contents
  • Supported ATI Graphics Cards
  • Minimum Requirements: Mac OS X
  • Recommended System Example
  • Technical Demo Overview
  • Demo Launching Instructions

Hardware/Software Requirements

Supported ATI Graphics Cards
Mac OS X 10.4.6
  • ATI RADEON X1600 (MacBookPro)
  • ATI RADEON X1600 (iMac)
  • RADEON X800XT Mac Edition
  • ATI RADEON X850XT

Minimum Requirements: Mac OS X

  • Power Macintosh computer with AGP & supported ATI graphics card
  • Mac OS X 10.4.6 or newer
  • 512MB of System Memory (RAM)
  • 256MB of Video Memory (VRAM)

The SMARTSHADER demo require OpenGL functionality.

Recommended System Example:

  • Power Macintosh G5 Dual 2.0GHz
  • RADEON X800XT Mac Edition
  • 17' or larger Monitor or LCD Panel
  • Mac OS X 10.4.6 Tiger Update
  • 1024 MB or more System Memory (RAM)
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The Mooseman (demo) Mac Os Catalina

Release Notes

Technical Demo Overview
SmartShader™ 2.1
Is the second generation of cinematic shader technology from ATI, allowing users to experience complex, movie-quality effects in next-generation 3D games and applications. Key features include:
• Full support for programmable vertex and pixel shaders in hardware
• 2.0 Vertex Shaders support vertex programs up to 65,280 instructions with flow control (loops, branches & subroutines)
• 2.0 Pixel Shaders support up to 16 textures per rendering pass with gamma correction
• New F-buffer technology supports fragment shader programs of unlimited length
• High dimension floating point textures
• 128-bit, 64-bit & 32-bit per pixel floating point color formats
• Multiple render targets
• Shadow volume rendering acceleration
• Complete feature set also supported in OpenGL ® via extensions

The included demo applications highlight some features of ATI's SMARTSHADER technology. ATI's SMARTSHADER technology includes advanced programmable Vertex and Pixel shaders. The demo apps require the newest versions of OpenGL found in the Tiger (10.4.6+) releases of Mac OS X.
Vertex and Pixel shaders are part of a new paradigm shift in graphics technology which allow developers to have unprecedented control of how every pixel on the screen looks. Instead of being limited to the fixed functionality of the hardware, developers can now send small programs to the GPU which completely alter its behavior. With this flexibility, shader capable hardware can provide effects which were either too computationally expensive or impossible to previously perform in real time. The RADEON X800XT allows the developer to expose dramatic lighting effects, soft shadows, realistic cloth movement, reflective/refractive water with waves, and dynamic environmental effects such as waving grass or even the movement of leaves in a tree. These are just a small subset of what is now possible using the newest ATI RADEON technologies. As developers start taking advantage of shaders, you'll see computer generated imagery rise to the next level of realism.

For more information on SMARTSHADER and other ATI technologies, please see the ATI Web site and ATI Developer Relations pages.

Demo Launching Instructions

Drag the ATI Subsurface demo to your local disk from the mounted image.
Double-click the copied 'ATI Subsurface Demo' file to launch.

Simple Instructions: Press ESC key to view on-screen menu. Select from the on-screen menu using the cursor keys, press RETURN to select. Command-Q to exit.

Mooseman Trophy Guide

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ATI, SMARTSHADER and RADEON are trademarks and/or registered trademarks of ATI Technologies, Inc. QuickTime, QuickDraw, Mac, Mac OS, Mac OS X and Macintosh are trademarks and/or registered trademarks of Apple Computer, Inc.
All other company and/or registered trademarks are trademarks and/or registered trademarks of their respective manufacturers.

Copyright © ATI Technologies Inc., 2006
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