The Basement (ibroketheworld) Mac OS
iTunes is going places.
- The Basement (ibroketheworld) Mac Os Update
- The Basement (ibroketheworld) Mac Os X
- The Basement (ibroketheworld) Mac Os Download
- The Basement (ibroketheworld) Mac Os Catalina
When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother. The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. The Door in the Basement is a first-person atmospheric pixelated horror game. Explore, complete puzzles, and avoid the horrific creatures roaming the tunnels as you learn more about the world.
Download macOS Catalina for an all‑new entertainment experience. Your music, TV shows, movies, podcasts, and audiobooks will transfer automatically to the Apple Music, Apple TV, Apple Podcasts, and Apple Books apps where you’ll still have access to your favorite iTunes features, including purchases, rentals, and imports.
You can always download iTunes 12.8 for previous versions of macOS,
as well as the iTunes application for Windows.
Hardware:
- Mac computer with an Intel processor
- To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor is required
- To play 1080p HD video, a 2.4GHz Intel Core 2 Duo or faster processor and 2GB of RAM is required
- Screen resolution of 1024x768 or greater; 1280x800 or greater is required to play an iTunes LP or iTunes Extras
- Internet connection to use Apple Music, the iTunes Store, and iTunes Extras
- Apple combo drive or SuperDrive to create audio, MP3, or backup CDs; some non-Apple CD-RW recorders may also work. Songs from the Apple Music catalog cannot be burned to a CD.
The Basement (ibroketheworld) Mac Os Update
Software:
- OS X version 10.10.5 or later
- 400MB of available disk space
- Apple Music, iTunes Store, and iTunes Match availability may vary by country
- Apple Music trial requires sign-up and is available for new subscribers only. Plan automatically renews after trial.
iTunes
Download the latest version for Windows.
The latest entertainment apps now come installed with macOS Catalina. Upgrade today to get your favorite music, movies, TV shows, and podcasts. You can join Apple Music and stream — or download and play offline — over 75 million songs, ad‑free.
iTunes
Download the latest version from the Microsoft Store.
Hardware:
- PC with a 1GHz Intel or AMD processor with support for SSE2 and 512MB of RAM
- To play standard-definition video from the iTunes Store, an Intel Pentium D or faster processor, 512MB of RAM, and a DirectX 9.0–compatible video card is required
- To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor, 1GB of RAM, and an Intel GMA X3000, ATI Radeon X1300, or NVIDIA GeForce 6150 or better is required
- To play 1080p HD video, a 2.4GHz Intel Core 2 Duo or faster processor, 2GB of RAM, and an Intel GMA X4500HD, ATI Radeon HD 2400, or NVIDIA GeForce 8300 GS or better is required
- Screen resolution of 1024x768 or greater; 1280x800 or greater is required to play an iTunes LP or iTunes Extras
- 16-bit sound card and speakers
- Internet connection to use Apple Music, the iTunes Store, and iTunes Extras
- iTunes-compatible CD or DVD recorder to create audio CDs, MP3 CDs, or backup CDs or DVDs. Songs from the Apple Music catalog cannot be burned to a CD.
Software:
- Windows 10
- 64-bit editions of Windows require the iTunes 64-bit installer
- 400MB of available disk space
- Some third-party visualizers may no longer be compatible with this version of iTunes. Please contact the developer for an updated visualizer that is compatible with iTunes 12.1 or later.
- Apple Music, iTunes Store, and iTunes Match availability may vary by country
- Apple Music trial requires sign-up and is available for new subscribers only. Plan automatically renews after trial.
iTunes is going places.
Visit the iTunes Store on iOS to buy and download your favorite songs, TV shows, movies, and podcasts. You can also download macOS Catalina for an all-new entertainment experience on desktop. Your library will transfer automatically to the new Apple Music app, Apple TV, and Apple Podcasts. And you’ll still have access to your favorite iTunes features, including your previous iTunes Store purchases, rentals, and imports and the ability to easily manage your library.
Music, TV, and podcasts
take center stage.
iTunes forever changed the way people experienced music, movies, TV shows, and podcasts. It all changes again with three all-new, dedicated apps — Apple Music, Apple TV, and Apple Podcasts — each designed from the ground up to be the best way to enjoy entertainment on your Mac. And rest assured; everything you had in your iTunes library is still accessible in each app. iCloud seamlessly syncs everything across your devices — or you can back up, restore, and sync by connecting the device directly to your Mac.
The new Apple Music app is the ultimate music streaming experience on Mac.1 Explore a library of over 75 million songs, discover new artists and tracks, find the perfect playlist, download and listen offline, or enjoy all the music you’ve collected over the years. And find it all in your music library on all your devices.
The Apple TV app for Mac is the new home for all your favorite movies, shows, premium channels, and Apple TV+. Watch everything directly in the app or enjoy it offline, and discover the best of what’s on in the Watch Now tab. You can even pick up where you left off on any screen, across all your devices. And for the first time, 4K2 and Dolby Atmos3-supported movies are available on Mac.
More than 700,000 of the best entertainment, comedy, news, and sports shows are now available on your Mac with Apple Podcasts. Search for podcasts by title, topic, guest, host, content, and more. Subscribe and be notified as soon as new episodes become available. And in the Listen Now tab, you can easily pick up where you left off across all your devices.
iTunes Support can help answer your questions
Get help with syncing, updating to a more recent version of iTunes, or with an iTunes Store purchase — and much more.
Learn moreLooking for a previous version of iTunes?
Download earlier versions of iTunes to work with compatible operating systems and hardware.
Find previous versions of iTunesLog in with itch.io to leave a comment.
We had a lot of frustrating fun with this one :) Concept, look, and sound of the game amazing. But man, the creatures were aggressively persistent!
There are a lot of cool monster designs.
Spoilers
I don't know how the sister got the magic powers when you fought her. That also raises the question if the mc had magic powers as well. Also the light mechanics above ground were an interesting twist.
I am seeing Jigglypuff in the picture at the top of the page, right?
I don't understand how to run the game. I've tried using a file runner for the 7z windows version but nothing works. I'm heavily confused, please help!!
Sorry to hear that. So you are on windows? You just need to extract the downloaded 7z data using a unzipper like 7zip or winrar and then run the executable called 'TheBasement' in the extracted folder.
After a lot of struggle and vulgar words, I finally got it running!! :D
Ok, I did a part 2 playthrough for The Basement. Unfortunately, I had to rage quit.
It's once a game a beautiful game, with heavy lore that I really want to get into, but right now, with the slow movement, and the current difficulty level, its really preventing me from progressing. I may give it another go in a week or so after I am no longer raging ;).
On a separate note though, I might just be a horrible gamer and that none of what I say actually matters. Hopefully I'm back later with a part 3 :)
Just started playing the game and posted my first playthrough, atleast of the start of the game. I'll be posting part 2 in the future. This is a difficult game to say the least.
Is the game fully finished and needs no more updates from now on?
It is completely finished, the only possible patches in the future would come if we find more bugs that need to be fixed. But as far as we know it is almost bugfree and it is a game in completed state :)
I absolutely love this game! the puzzles are challenging and require a few tries before you finally manage, but they still aren't too hard. The music and looks of it are also absolutely amazing.I just kind of wish that you could have multiple games at once and wouldn't have to delete the old one when starting a new one, this would be very practical if I want to start a new game with friends but not delete my old game. Also, the slow movement speed is painful when you just died and have to walk all the way back. Other than that, you three did an amazing job with the game!
thanks a lot :D unfortunately the option of multiple saves just wasn't possible to do in our time-constraints but I agree that it would make it more fun. Also glad to see you enjoy it enough to do multiple runs.
thanks will make more
played it for the first 5 minutes and i gotta say i am impressed. Fantastic game. It is well designed but I think maybe the ambiance needs a little more work.By ambiance I mean to make the player feel like he is back when he was 5 years old and going down the creepy basement. You can do this through ambience scenery like cobwebs flickering lights (at the beginning) and maybe some harmless scares. Because we all thought we saw something scary in the basement but it was just a flickering shadow.
9/10 because i love pixel art xDD
This was a great game to play. I will admit to loving the style and I can't wait for more from you as a creator. Keep it stylish!!!!
Alright, got the full playthrough edited!
Giving it a go, but I wanted to know, is it a full game or a short demo?
the game is great visually and audio wise, but the stealth is so clunky i cant even finish the game! you move slow as molasses, enemies take forever to leave you alone once you enter a lit up area like a lantern, and saves aren't often enough, so whenever you die you have to retread ground you've already seen and its boring to get back to where you were. make the player faster and make saves more accessible and you've got a great game, but for now its borderline unplayable.
Here we go! Part 1 of 4 of my playthrough of your game. The next parts will go up daily, if you are interested - which I obviously hope you are.
Now to get to all of the good stuff right away - I LOVE a lot of things about this game. I love the premise, I love the monster designs, I love the concepts behind the majority of the puzzles, I love the wonderful pixel art and the music, the immensely well placed scares... you've created an awesome world down in that basement, and crafted a very cool horror story that racks things up at all the right beats. Wonderful stuff, all around, so absolutely pat yourself on the back there.
However, as I am sure will become clear through my playthrough - it is also incredibly frustrating, and I didn't make that a secret in my earlier comment.
I understand you want to create tension, and to do so you have ramped up the difficulty. I do, however, feel that you are on some levels confusing 'challenge' with 'hair-pulling irritation'. The concepts are fine - a slow character with only matches and light to keep enemies at bay. However, it constantly feels like everything is just a little short - like the matches last just a little too shortly, like you move just a tad too slow. In particular (SPOILER) the boss fight with Cathrin feels like it's meant for a game where you play a different character, and several puzzles, while fine in concept and I mostly had no issue figuring out after a few tries, had me dying multiple times before I could even move far ahead enough to see the things I needed to see in order to piece the puzzle together. And with the limited save states and slow movement speed, that resulted in every death meaning a sloooooow jog back to where I was, doing all the same tasks again and again and again. Death didn't become a punishment for failing a fair challenge. Death became a chore I had to deal with to try again, and a punishment for playing in the first place.
You will hear me get very frustrated over the course of the game, and judging from comments below, I may simply have had a uniquely hard time with the game and played badly overall, and playing frustrated probably doidn't help. I will concede that. I do still feel there are times where the sheer frustration of the gameplay overpowers what is otherwise an excellently crafted horror experience, and I try to make it very clear in the video what my problems are.
To put it as short as I can: Under normal circumstances, I would probably have given up halfway through out of sheer irritation more than anything else. But the aesthetics, the story and the atmosphere made me keep going - on top of just plain old stubbornness after having invested a lot of time. And I don't think that's the ideal state to put your player in. But then, we might simply disagree on the style of challenge we like.
Please don't misunderstand any complaints I express in the playthrough. I LOVE what you have created here. But I do believe the game could stand a slight re-balancing to make it ust a little bit more bearable, and make you just a little more excited to retry what you just failed - instead of hammering through out of sheer stubborn irritation.
I still loved The Basement, absolutely. And I hope to see more exciting stuff from you.
Hey, thanks a lot, Im already excited to watch your video! Reviews like that are super helpfull to improve our projects! For now I need some distance from the game to reflect on it but I might patch it in the future in order to better the balance of the speed and other aspects you mentioned.
I think it's still a great compliment that apparently the atmosphere we created was strong enough to pull you through even the harder parts and Im glad you experienced the story all the way through and hopefully also play my improved future projects :)
Alright, made it all the way through. Conceptually and artistically, the game is fantastic, but the execution is where it falters. The slowness of the character makes death more tedious than frightening. Having to go get the sewer key multiple times was a slog. And it doesn't really make sense that you can only use a bed once. I'd suggest switching that mechanic for diary pages. It'd tie our story more closely to Cathrin, and it's a more finite resource than a bed.
Edit: I do disagree with Eshball on the puzzles, though, they were fine. Heck, I thought the moth guarding the switching station was super clever.
Edit 2: Also forgot to mention that none of the vertical cart models contain coal. Figured out I could burn the second batch of moths by accident.
Wow, thank you a lot for this very constructive and in-depth review. Glad to hear you like the concept, story and art and didnt get to frustrated on the Puzzles! Yeah, the walkspeed is kinda slow, but it couldn't be much faster since you can already defend against most dangers with your light and shouldnt be able to outrun everything. But I see how it can get annoying after several deaths at the same part. We also intend to patch the coal-graphic bug, it unfortunately only triggers sometimes... In any case thank you, Im glad you made it out of the basement and we will take the criticism seriously in order to improve this and future projects :)
Hello there
I have been playing your game today, and aside from finding parts immensely frustrating - for reasons I hope to elaborate on in a gameplay video - I love it!
--SPOILERS--
However, I cannot for the absolute life of me get past the (I assume final or nearly final) watery area of the game, immediately after defeating the dog.The area is enormous, the map I found (the penultimate journal) doesn't seem to line up with the actual area, and I just cannot figure out where to go or what to do in any order whatsoever. I can get the raft to a giant log near a flammable bush, and I am assuming I need to burn that bush - but the stone platforms make it impossible to get the raft close enough.
Nearby there is another big rock platform with those slime-shooting things, and a mine cart. That makes me think I need to move my raft there and somehow get the minecart on it, but once again that seems mpossible - especially with the leeces gnawing at the boat. I can't even swim ahead to see what else is there without doing due to the character's slow movement speed and the three-hitpoint system.
I would appreciate any pointers whatsoever, as I have spent nearly 45 minutes in that area getting nowhere in a hurry - sine a general proble mwith your game is a complete lack of any direction on how to solve certain things, or ability to scope out the area without dying in order to figure it out. I would hate to give up after getting this far, but right now I see little other way.
Please respond with at least a hint to a solution. Your game is lovely, and I want to experience it to the end.
First off, thank you a lot for your critique, I'm glad you enjoy the game and made it this far :) We are aware that the game is partly very challenging, which is on purpose, but I acknowledge that parts of the experience can get frustrating. You are almost at the end, so it would be a shame if you wouldn't make it through, therefore from here on out:
______SPOILERS_AND_SOLUTION_____
The map in the diary only pictures the area the raft is in, with the black parts being isles and landmasses. The goal is to get the raft trough most of the level without it breaking.
You can light the tree on the right of the raft's spawnpoint by lighting the minecart and pushing it into it(just like in the mines). The lever for the mine-rails is to the right of it. after that you can progress with the raft to the right where the tree was, where you can access the saveroom from another side again and save, and then progress upwards with the raft.
I hope you will make it with these hints and in any case we are very excited for your gameplay video :)
The Basement (ibroketheworld) Mac Os X
quick question: where did you find that map? I am replaying the game at the moment and i just cannot find it
The Basement (ibroketheworld) Mac Os Download
Lovely game, hope to see more from you
The Basement (ibroketheworld) Mac Os Catalina
great pixel art!