Lunar Drone Lander Mac OS
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Xavagus Prime Software has announced the release of an updated version of a classic Mac game: OIDS. It’s an arcade-style action game that first made its debut more than a decade ago.
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OIDS 2.0 is described as “melding elements of games like Choplifter, Asteroids, Defender, Lode Runner and Lunar Lander.” When it was first released in 1990, the game earned a five mice rating from Macworld magazine. The last version before this release was 1.4, made back in 1991.
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Improvements in OIDS 2.0 include:
Xavagus Prime Software is part-time shareware business created by Kirk Baker, an experienced game programmer with fifteen years of experience (currently looking for work) whose past credits include the original commercial release of OIDS, as well as Dungeon Master II: The Legend of Skullkeep, Courier Crisis and Beavis and Butthead. He also worked on the CD-ROM and DVD versions of the acclaimed Encyclopedia Britannica. Baker acquired the rights to OIDS, has updated it, and released the game as shareware.
Recently Baker dropped MacCentral a line to let readers know of his new effort. He’s proud of his new creation, and said, “OIDS has turned out really well. It is very smooth on fast Macs even with huge resolutions (one tester reported getting 76 fps at 1920×1600 resolution on a Dual 800 PowerMac G4).”
Baker added that OIDS High Scores list records both all-time and monthly high scores. “… people who aren’t OIDS pros can get their scores on the list (at least at the beginning of the month),” he said.
System requirements call for a PowerPC-based Mac (G3 or better recommended) running Mac OS 7.x through Mac OS 9.x. OIDS can run as a Classic application under Mac OS X, but running in Mac OS 9.x is recommended for optimal performance.
Tuesday, April 27
Event Title
Presenter Information
Location
Howard Johnson Plaza-Hotel, Challenger Main Ballroom
Start Date
27-4-1993 2:00 PM
End Date
27-4-1993 5:00 PM
Description
Lunar Drone Lander Mac Os Download
This paper presents an overview of the lunar Campsite concept. The Campsite uses the lander as a platform for the habitat and systems needed to support a crew on a planetary surface. It is integrated and tested on the ground prior to launch. It is self-contained, requires no preexisting surface infrastructure, and does not rely on in situ construction or assembly. This paper also identifies potential Campsite mission and subsystem requirements, provides an overview of a potential Campsite configuration, and develops initial sizing estimates for Campsite elements and the transportation systems required to get them to the Moon. The concept can be implemented to provide a significant, early, visible manned exploration milestone. It is suitable for lunar near-side, far-side, equatorial or polar missions, and can support intermittent or continuous occupation. Campsite hardware developed to support an early mission or missions, could also be used as contingency and remote support elements in a more advanced architecture.
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Paper Session I-B - The Lunar Campsite Mission Concept
Howard Johnson Plaza-Hotel, Challenger Main Ballroom
This paper presents an overview of the lunar Campsite concept. The Campsite uses the lander as a platform for the habitat and systems needed to support a crew on a planetary surface. It is integrated and tested on the ground prior to launch. It is self-contained, requires no preexisting surface infrastructure, and does not rely on in situ construction or assembly. This paper also identifies potential Campsite mission and subsystem requirements, provides an overview of a potential Campsite configuration, and develops initial sizing estimates for Campsite elements and the transportation systems required to get them to the Moon. The concept can be implemented to provide a significant, early, visible manned exploration milestone. It is suitable for lunar near-side, far-side, equatorial or polar missions, and can support intermittent or continuous occupation. Campsite hardware developed to support an early mission or missions, could also be used as contingency and remote support elements in a more advanced architecture.
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