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Vivitar on trend consumer electronics digital cameras, action cameras,hair tools, beauty tools, smart home, optics, steam toys, daily deals. I could try it I guess, I never played it though but since it's free its just a matter of downloading it. I can't control the fan speed in Bootcamp, but I figured out that if you set it to max in OS X and then restart to Windows through the Bootcamp tool the fans will remain at max until the computer goes to sleep or shuts down. By the way try to turn off BIOS USB charger at all, it helped me. Sleep is 80% not straight depends on OS. Also try to find hibernate - disable it as it wouldn't work and will wake your laptop after 5hrs. Also, disable PowerNap if it's enabled. Energy Saver: On your Mac, open System Preferences and click Energy Saver. Here, select the both options: “Put hard disks to sleep when possible” and “Slightly dim the display while on battery power”. You may also want to change the “computer sleep” and “display sleep” times to maximize your battery life. Project aim is development and debugging of HGE-Builder and Hulixerian Game Engine. It use OpenGL as its primary Render Engine (have plan to include DirectX11 in future). It use C11, GLFW and GLEW (for Linux and Mac OS version), LibPNG for texture importing, and Zlib for compressing library. It is developed by bing completely cross platform.
I have a shell script that runs a daily job and uses wget to kick off a URL request as part of that job. My question is, given the following output, does wget consider the HTTP request successful? If it does not, would putting in -tries=10 force wget to keep trying 10 times until it gets a 200 HTTP response code? In general, the HTTP request works fine but I have seen instances like this before sporadically:
=> `index.html'
Resolving www.mysite.com... 255.255.255.255
Connecting to www.mysite.com 255.255.255.255 :80... connected.
HTTP request sent, awaiting response... 502 Proxy Error
18:54:42 ERROR 502: Proxy Error.
If wget does consider this successful, is the only option to grep the outputed index.html and look for a 200 response code and I don't see it keep trying via a shell script while loop?
Thanks,
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Steam might be off to try and conquer the wild, new world of virtual reality, but it there is one other uncharted territory where it has yet to leave a mark. Android is probably the last platform you’d imagine Steam to run on, but, considering the places the OS can now be found on, it probably shouldn’t be a surprise anymore. At least, soon. That is exactly what company CodeWeavers is trying to do and it showed off part of the work, with the Steam client running on the Android-based Remix OS.
Let’s get terminology and technical stuff straight first. CodeWeavers is company whose main product is CrossOver, a software that, to put it in extremely simplistic terms, allows some Windows programs to run on Linux and Mac OS X. CrossOver itself is an improved and commercially sold version of Wine (technically WINE, which stands for “Wine Is Not an Emulator), a popular piece of open source software that does the same. Neither Wine nor CrossOver are magic solutions that make all Windows programs work on those operating systems. Some do, some don’t. Some work flawlessly and other work minimally.
One of the things that Wine and CrossOver have been good at is getting some Windows games to work on Linux and Mac, again to varying degrees of success. Considering the complexity of Windows games and the fact that they use something like DirectX, that is no small achievement. It is that achievement that Wine and CrossOver developers are aiming to bring to Android, which is, at its heart, a Linux-based operating system.
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At GDC 2016, CodeWeavers President James Ramey showed off a part of that promise. It was the Steam Client running on Android, albeit on the Remix OS version of the platform. Remix practically respins Android into a shape and form that works almost as well as a desktop OS like Windows. To be specific, the version of Remix OS seen in the video below is probably the new version that runs on x86, that is Intel, computers, like a MacBook pro, for example. It is conceivably easier to get Wine working on an Intel-based computer than an ARM-based one, since Wine was developed for desktop platforms primarily.
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That said, getting the Steam client to run on Android is just one small but significant step. It does prove that Wine on Android, at least x86 Android does at least work. Getting a more resource-intensive Windows game to actually run on Android, however, is a whole different ballpark. If CodeWeavers succeeds in executing that just as well as it does on Linux and Mac OS X, then it could, in theory, bring Android to a whole new exciting frontier.
VIA: Wine Reviews